Interesting post on virtual world Metaplace on the HR resource for HR professionals blog.
It seems there is a slow but growing interest in virtual world applications in the business context. IBM has developed its virtual business centre, for example, to help employees 'learn about complex processes in a visual way'. And a project is under way to use gaming technology and avatars to help business people reduce their business travel.
Clearly, there could be a lot of potential around learning and development. Businesses looking to investigate this should start by looking to the academic sector where a growing number of learning activities take place in virtual worlds.
Take a look at how Glasgow Caledonian University is using Second Life. And there is also a good resource of who is doing what at VirtualWorldWatch.
Virtual worlds such as Twinity are getting some serious funding - this is a space to watch.
It seems there is a slow but growing interest in virtual world applications in the business context. IBM has developed its virtual business centre, for example, to help employees 'learn about complex processes in a visual way'. And a project is under way to use gaming technology and avatars to help business people reduce their business travel.
Clearly, there could be a lot of potential around learning and development. Businesses looking to investigate this should start by looking to the academic sector where a growing number of learning activities take place in virtual worlds.
Take a look at how Glasgow Caledonian University is using Second Life. And there is also a good resource of who is doing what at VirtualWorldWatch.
Virtual worlds such as Twinity are getting some serious funding - this is a space to watch.

